[vworld-tech] Graphics engine question

Mats Lidstrom mats.lidstrom at torpet.ac
Fri Jan 16 01:39:50 PST 2004

From: "Alex Chacha" <achacha at hotmail.com>

> I am looking for a 3D graphics engines library, written in C++ for direct
> that will serve as a front end to my virtual world.  I have been pushing
> the grpahics engine as much as I could, but time will come when I have to
> take the plunge.  My specialty is in writing quest engines and magic
> and I have not had as much exposure to 3D development other than college
> project long time ago (I can write an MFC app that uses a directX surface,
> but why write an engine from scratch when there may be a one already
> written).
> Seems getting an evaluation of one of the bigger commercial engines (like
> gamebryo) requires a funded company, but to get funded VCs was to see a
> demo... the old chicken and the egg problem.
> Any recommendations?

Maybe check out Irrlicht? http://irrlicht.sourceforge.net/

I haven't had time to use it myself yet, but it looks interesting.

"The Irrlicht Engine is a cross-platform high performance realtime 3D engine
written in C++. It is a powerful high level API for creating complete 3D and
2D applications like games or scientific visualizations. It comes with an
excellent documentation and integrates all the state-of-the-art features for
visual representation like dynamic shadows, particle systems, character
animation, indoor and outdoor technology, and collision detection. All this
is accessible through a well designed C++ interface, which is extremely easy
to use."


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