[ENet-discuss] Questioning a server without connecting to it
Emmanuel Rivoire
manu.n02 at laposte.net
Fri May 25 07:51:24 PDT 2012
At 19:55 25/05/2012, you wrote:
>In that case it sounds like the optimization chances are more at
>your end, trying to aggregrate information. If overhead is larger
>than the data, you're probably sending too little data. ;-)
Damn, I sweat my brain off to get the smallest data needed to go over
the network, and got blamed for it..! ;-)
More seriously, I have to send 60 packets / second, coz sending only
30 packets/s would mean to add 16.67ms of latency and that'd be bad
for my game : it's a tennis game, it's very latency dependant ; for
example, the ball can travel almost 1 meter during 16.67ms on the
start of the service.
I did a lot of things to fight back the latency at the game level and
network level, but the 1st thing is to have the smallest packet
possible sent 60 times / second, thus my concerns about all optimizations.
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