[ENet-discuss] Questioning a server without connecting to it

Lee Salzman lsalzman at gmail.com
Fri May 25 07:15:23 PDT 2012


The smallest packet header is no packet header, eh?

On Fri, May 25, 2012 at 5:55 AM, Ruud van Gaal <ruud at racer.nl> wrote:

> In that case it sounds like the optimization chances are more at your end,
> trying to aggregrate information. If overhead is larger than the data,
> you're probably sending too little data. ;-)
> Ruud
>
>
> On Fri, May 25, 2012 at 3:24 AM, Emmanuel Rivoire <manu.n02 at laposte.net>wrote:
>
>> At 01:00 25/05/2012, you wrote:
>>
>>> Cost of performance? Because of a few bytes per payload? That's not a
>>> performance cost, it won't be visible to anyone except yourself.
>>> That's premature optimization.
>>>
>>
>> I can save up to 23% on my total packet size ( = my data + ENet + UDP +
>> IP). That means if I do nothing, the needed bandwidth for my game would be
>> 30% higher. I don't think it'd go unnoticed...
>>  ______________________________**_________________
>> ENet-discuss mailing list
>> ENet-discuss at cubik.org
>> http://lists.cubik.org/**mailman/listinfo/enet-discuss<http://lists.cubik.org/mailman/listinfo/enet-discuss>
>>
>
>
> _______________________________________________
> ENet-discuss mailing list
> ENet-discuss at cubik.org
> http://lists.cubik.org/mailman/listinfo/enet-discuss
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.cubik.org/pipermail/enet-discuss/attachments/20120525/0d4f39ca/attachment.html>


More information about the ENet-discuss mailing list