[ENet-discuss] Questioning a server without connecting to it
lsalzman at gmail.com
Fri May 25 07:15:23 PDT 2012
The smallest packet header is no packet header, eh?
On Fri, May 25, 2012 at 5:55 AM, Ruud van Gaal <ruud at racer.nl> wrote:
> In that case it sounds like the optimization chances are more at your end,
> trying to aggregrate information. If overhead is larger than the data,
> you're probably sending too little data. ;-)
> On Fri, May 25, 2012 at 3:24 AM, Emmanuel Rivoire <manu.n02 at laposte.net>wrote:
>> At 01:00 25/05/2012, you wrote:
>>> Cost of performance? Because of a few bytes per payload? That's not a
>>> performance cost, it won't be visible to anyone except yourself.
>>> That's premature optimization.
>> I can save up to 23% on my total packet size ( = my data + ENet + UDP +
>> IP). That means if I do nothing, the needed bandwidth for my game would be
>> 30% higher. I don't think it'd go unnoticed...
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>> ENet-discuss at cubik.org
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