[ENet-discuss] Questioning a server without connecting to it

Ruud van Gaal ruud at racer.nl
Fri May 25 05:55:33 PDT 2012


In that case it sounds like the optimization chances are more at your end,
trying to aggregrate information. If overhead is larger than the data,
you're probably sending too little data. ;-)
Ruud

On Fri, May 25, 2012 at 3:24 AM, Emmanuel Rivoire <manu.n02 at laposte.net>wrote:

> At 01:00 25/05/2012, you wrote:
>
>> Cost of performance? Because of a few bytes per payload? That's not a
>> performance cost, it won't be visible to anyone except yourself.
>> That's premature optimization.
>>
>
> I can save up to 23% on my total packet size ( = my data + ENet + UDP +
> IP). That means if I do nothing, the needed bandwidth for my game would be
> 30% higher. I don't think it'd go unnoticed...
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