[ENet-discuss] Questioning a server without connecting to it

Emmanuel Rivoire manu.n02 at laposte.net
Thu May 24 18:24:26 PDT 2012


At 01:00 25/05/2012, you wrote:
>Cost of performance? Because of a few bytes per payload? That's not 
>a performance cost, it won't be visible to anyone except yourself.
>That's premature optimization.

I can save up to 23% on my total packet size ( = my data + ENet + UDP 
+ IP). That means if I do nothing, the needed bandwidth for my game 
would be 30% higher. I don't think it'd go unnoticed... 



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