[ENet-discuss] Help! Questions about using enet in a gameserver.
zhangpengfei at red-infinity.com
Mon Jun 4 20:26:03 PDT 2012
We are developing a fps game server, and trying to use enet. There are some questions that I can't find any clue in enet document or google. I really need your help.
Does server need to store all ENetPeer objects in "ENET_EVENT_TYPE_CONNECT" event, so that server can send packet to any client?
If so, what's the life cycle of a ENetPeer object? Will enet delete this object itself after event "ENET_EVENT_TYPE_DISCONNECT" occurred, or I should delete it in my code?
If it will be deleted automatically, is there any way that I can know this? Otherwise the pointer to the ENetPeer object I stored become a wild pointer.
I've know how to use enet in the simplest way after read the tutorial, but it's far from enough to implement a real server.
If there is some sample code of server side, or detailed document, it will help very much.
Any suggestion is appreciated!
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