[ENet-discuss] Reliable packets and data sending approaches

Philip Bennefall philip at pbsoundscape.net
Tue Oct 27 05:40:49 PDT 2009


I understand what you're saying there. But say then that I start at a rate of 50 per second, and then let ENet's dynamic throttle take it down if necessary? Would that be a safe approach? It would allow for 50 packets a second in ideal network conditions such as a lan or two super connections, and automatically adapt itself to other circumstances. What do you think?

Kind regards,

Philip Bennefall
  ----- Original Message ----- 
  From: Nuno Silva 
  To: Discussion of the ENet library 
  Sent: Tuesday, October 27, 2009 8:04 AM
  Subject: Re: [ENet-discuss] Reliable packets and data sending approaches


  60 times per second would probably be overkill on most connections, considering you send packets every 16ms, which IMHO may be a bit too fast even for TCP. Do notice that i'm no networking expert, but having a guy from the other side of the world send/receive packets every 16ms instead of the usual 50ms will need a pretty darn good connection.


  On Tue, Oct 27, 2009 at 3:47 AM, Philip Bennefall <philip at pbsoundscape.net> wrote:

    Lee,

    Would it be acceptable to send small packets out, say 60 times a second or so? Will ENet handle it if it getst oo much?

    Kind regards,

    Philip Bennefall
    ----- Original Message ----- From: "Lee Salzman" <lsalzman1 at cox.net>
    To: "Discussion of the ENet library" <enet-discuss at cubik.org>
    Sent: Tuesday, October 27, 2009 4:00 AM

    Subject: Re: [ENet-discuss] Reliable packets and data sending approaches



      Mihai is mistaken. Sauerbraten only sends 30 times a second. Events like
      gun shots are sent reliably. Only position data for players is sent
      unreliably.

      Lee

      Philip Bennefall wrote:

        So what is the game frame rate in sauerbraten? How often does it end
        up sending updates, how many times a second?

        Kind regards,

        Philip Bennefall


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