[ENet-discuss] reliable unsequenced

Daniel Aquino mr.danielaquino at gmail.com
Mon Dec 15 22:41:00 PST 2008

Is there any support for a reliable unsequenced channel?

My idea is to have a channel in which you can send packets that do not get
blocked by other packets.

For instance if I send a packet about a missile being shot then nothing
should block that packet from being delivered to the application

I really don't want to have to create numerous channels for every single
type of packet as to reduce the chance of blocking other packets....


Also is it true that by default a packet is unreliable and sequenced?


My best ideas on what each type of transfer mode is best used for:

unreliable sequenced:        Player position updates, voice packets etc...

unreliable unsequenced:    Keep Alives, pings ???

reliable sequence:             data transfer

reliable unsequenced:        independant packets, weapon fire, drop mines

Just trying to get my head around this...
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