[ENet-discuss] XBox 360 [Was: Re: ENet doesn't do servers?]

Steve Williams stevewilliams at kromestudios.com
Tue Dec 25 01:54:55 PST 2007


We only added a simple modification to use VDP (Voice Data Protocol) over
UDP which is detailed in the XDK documentation.  Other than that, it is
simply the Win32 version.

-- 
Sly

> We are just starting to port our engine to the 360 which includes ENet
> in the network layer.  Did you make any modifications to ENet in order
> to build for the 360?  If so, are those modifications available?
>
> Thanks,
> -Beau
>
> Steve Williams wrote:
>> Only TCP requires accept to be called.  UDP (which enet uses) is not a
>> persistent connection and only requires recv() to be called.
>>
>> We have just released a four-player client/server game on Xbox 360 that
>> uses enet for the networking over Xbox LIVE and it worked great.
>>
>>
>
> _______________________________________________
> ENet-discuss mailing list
> ENet-discuss at cubik.org
> http://lists.cubik.org/mailman/listinfo/enet-discuss
>





This message and its attachments may contain legally privileged or confidential information. This message is intended for the use of the individual or entity to which it is addressed. If you are not the addressee indicated in this message, or the employee or agent responsible for delivering the message to the intended recipient, you may not copy or deliver this message or its attachments to anyone. Rather, you should permanently delete this message and its attachments and kindly notify the sender by reply e-mail. Any content of this message and its attachments, which does not relate to the official business of the sending company must be taken not to have been sent or endorsed by the sending company or any of its related entities. No warranty is made that the e-mail or attachment(s) are free from computer virus or other defect.




More information about the ENet-discuss mailing list