[ENet-discuss] XBox 360 [Was: Re: ENet doesn't do servers?]
stevewilliams at kromestudios.com
Tue Dec 25 01:54:55 PST 2007
We only added a simple modification to use VDP (Voice Data Protocol) over
UDP which is detailed in the XDK documentation. Other than that, it is
simply the Win32 version.
> We are just starting to port our engine to the 360 which includes ENet
> in the network layer. Did you make any modifications to ENet in order
> to build for the 360? If so, are those modifications available?
> Steve Williams wrote:
>> Only TCP requires accept to be called. UDP (which enet uses) is not a
>> persistent connection and only requires recv() to be called.
>> We have just released a four-player client/server game on Xbox 360 that
>> uses enet for the networking over Xbox LIVE and it worked great.
> ENet-discuss mailing list
> ENet-discuss at cubik.org
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