[ENet-discuss] XBox 360 [Was: Re: ENet doesn't do servers?]
albiston at cynergy.com
Fri Dec 21 11:58:10 PST 2007
We are just starting to port our engine to the 360 which includes ENet
in the network layer. Did you make any modifications to ENet in order
to build for the 360? If so, are those modifications available?
Steve Williams wrote:
> Only TCP requires accept to be called. UDP (which enet uses) is not a
> persistent connection and only requires recv() to be called.
> We have just released a four-player client/server game on Xbox 360 that
> uses enet for the networking over Xbox LIVE and it worked great.
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