Sv: RE: [vworld-tech] MUD codebases

Mirjam Eladhari Mirjam.Eladhari at
Sat Sep 11 04:22:50 PDT 2004

Mirjam Eladhari
PHD student
Department of Technology, Art and New Media
University of Gotland, Sweden
mirjam.eladhari at
>>> Jpurbrick at 04-09-06 13:56 >>>

> Mirjam Eladhari
> I guess most ppl on this list have read Bartles book, where he has a
> chapter on different types of codebases (where the perspective is what
> type of game play paradigms is central) In those terms the 
> ideal for me would be a codebase.

I've been talking to Richard about this and we agree that a deeper
comparing the details of the approaches taken by each codebase would be
useful. We've currently looking for volunteers, so if you end up
surveying a
large number of codebases, please write up your findings!

> Mirjam Eladhari
> - where there is an emphasis on role play, but still 
> possibility to use
> adventure type event triggers
> - Where players can input content that is persistent, i.e. 'owns' the
> world to a large extent. 

Sounds like what you're after is a MOO. Many of them are centred around
player created content.
Thanks for this Jim! I have been installing MUSH servers since i wrote
the first email, including Pennmush and MUX 2.3 (building upon Tiny)
MUX 2.3 is the one that has been best to work with of those this far. 
I will look into MOOs as well. I'll be happy to contribute with writeups
of my (limited) surveys!


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