[ENet-discuss] Questioning a server without connecting to it
Emmanuel Rivoire
manu.n02 at laposte.net
Fri May 25 21:23:05 PDT 2012
At 11:13 26/05/2012, you wrote:
>Which is why 60Hz is basically an insane network rate. You're still
>drowning in headers no matter how small you make things. Really, you
>don't need 60Hz. For objects with predictable trajectories you don't
>really need more than 20-30Hz. The changes in trajectory don't need
>to be sent at any particularly rate, and thus are sent out
>immediately, there doesn't have to be a delay involved.
it'll have the delay to reach the opponent PC.
If it's 100ms (ie: about 200ms ping), then the game will be a
unplayable nightmare.
If you don't send 60 packets / s, then you don't have enough thing to
predict correctly where the ball will go after the hit, so prediction
will be more wrong more often and longer.
100ms on a good tennis strike = about 4 meters traveller by the ball
just after the strike (tennis court length = 22 meters)
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