[ENet-discuss] Questioning a server without connecting to it
manu.n02 at laposte.net
Thu May 24 09:04:30 PDT 2012
you're totally right for the general case.
But my problem is that my game works nicely right now on Windows.
I want to add Mac OSX support for online, but if it comes with a cost
of performance on the Windows side, my Windows user will crucify
me... :-S (and nearly 90% of my users are on Windows)
So I have to think about performance 1st, to be sure I can take the ENet road.
Making the online mode platform dependant is also not a solution,
because there are not enough Mac OSX users to make a lively online mode.
At 22:40 24/05/2012, you wrote:
>Emmanuel, It sounds like you have previous networking experience so
>perhaps I am off, but I think you should worry about these issues
>after you get your platform is up and running. Optimizing first is
>often wasted effort, I find it hard to believe such optimizations
>are worth the time. And as others have mentioned, if you need such
>fine control and optimization enet is probably not for your application.
More information about the ENet-discuss