[ENet-discuss] Questioning a server without connecting to it

Emmanuel Rivoire manu.n02 at laposte.net
Thu May 24 09:00:16 PDT 2012

At 22:31 24/05/2012, you wrote:
>Really the best way to do this sort of server pinging is just to 
>hack into enet_protocol_receive_incoming_commands, and use some 
>distinguished invalid peer ID to identify packets that you dispatch 
>to your app via a callback into it or what not.

I know it's somewhat easy, especially when you know well how 
everything works, that's why I tried to tempt you to do it... ;-)
I didn't think about using the peerID like that, it's a good hint.

Tomorrow, I'll give a try to that, and see how it goes... Almost 50% 
of my network code I have to port is actually linked to handling that 
server info, thus my need to have something clear & efficient about 
this feature. The other stuff is easier as it's almost all in ENet already. 

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