[ENet-discuss] Bandwidth Monitoring?

fuzzy fuzzyspoon at gmail.com
Thu Oct 21 07:40:14 PDT 2010


Cool, i didn't know about those, i implemented my own heh :)

Its nice its there but i doubt it will really give you enough feedback 
to be as useful as you might hope for.

On 2010/10/21 04:29 PM, Andrew Fenn wrote:
> I believe it's already part of Enet 1.2.2
>
> http://lists.cubik.org/pipermail/enet-discuss/2010-May/001434.html
>
> On Thu, Oct 21, 2010 at 9:21 PM, Nicholas J Ingrassellino
> <nick at lifebloodnetworks.com>  wrote:
>> On the one hand I understand-- and love-- the idea of the minimalistic
>> approach. Sure, it was designed for games, but if you want a lobby, or
>> compression, or encryption, you have to implement it yourself. These are all
>> high-level functions that keep ENet light on its feet and would be better
>> implemented if trailered for a specific game. Bandwidth tracking, however, I
>> feel would be best if part of the ENet API. If for no other reason than ENet
>> can let us know about overhead in addition to the raw data being sent. Hell,
>> it already reports latency.
>>
>> ________________________________
>>
>> Nicholas J Ingrassellino
>> LifebloodNetworks.com || nick at lifebloodnetworks.com
>>
>> "The idea that I can be presented with a problem, set out to logically solve
>> it with the tools at hand, and wind up with a program that could not be
>> legally used because someone else followed the same logical steps some years
>> ago and filed for a patent on it is horrifying."
>> - John Carmack on software patents
>>
>> On 10/21/2010 09:43 AM, Beau Albiston wrote:
>>
>> It would be nice to have some statistics functions.  I would be most
>> interested in things like bytes/sec sent/received at the socket, for
>> instance.
>>
>>
>>
>> -Beau
>>
>>
>>
>> From: enet-discuss-bounces at cubik.org [mailto:enet-discuss-bounces at cubik.org]
>> On Behalf Of Nicholas J Ingrassellino
>> Sent: Thursday, October 21, 2010 8:16 AM
>> To: Discussion of the ENet library
>> Subject: Re: [ENet-discuss] Bandwidth Monitoring?
>>
>>
>>
>> Ooohhh, I misunderstood their purpose. Is there a variable somewhere that
>> will tell me how much data is going back and forth at any given time or do I
>> need to do that myself?
>>
>>
>>
>> ________________________________
>>
>> Nicholas J Ingrassellino
>> LifebloodNetworks.com || nick at lifebloodnetworks.com
>>
>> "The idea that I can be presented with a problem, set out to logically solve
>> it with the tools at hand, and wind up with a program that could not be
>> legally used because someone else followed the same logical steps some years
>> ago and filed for a patent on it is horrifying."
>> - John Carmack on software patents
>>
>> On 10/20/2010 10:19 PM, Lee Salzman wrote:
>>
>> They're never updated and merely hold the values you pass in when you create
>> the host.
>>
>> Lee
>>
>> On 10/19/2010 10:13 AM, Nicholas J Ingrassellino wrote:
>>
>> Is there something special I have to do to get _ENetPeer.incomingBandwidth
>> and _ENetPeer.outgoingBandwidth working? I am using both reliable and
>> unreliable packets but these values are always zero. For example, if I do
>> std::cout<<  event.peer->incomingBandwidth; inside my main loop I get
>> bumpkis. Also, how often are they updated?
>>
>>
>>
>> ________________________________
>>
>> Nicholas J Ingrassellino
>> LifebloodNetworks.com || nick at lifebloodnetworks.com
>>
>> "The idea that I can be presented with a problem, set out to logically solve
>> it with the tools at hand, and wind up with a program that could not be
>> legally used because someone else followed the same logical steps some years
>> ago and filed for a patent on it is horrifying."
>> - John Carmack on software patents
>>
>>
>>
>>
>>
>>
>>
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>>
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>>
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>>
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>>
>>
>>
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