[ENet-discuss] Enet Lag

Nuno Silva little.coding.fox at gmail.com
Mon May 4 06:59:30 PDT 2009


Sorry for double message, but i only noticed this as i clicked sent: Try
increasing the channel at which you send the message, up to 254, and then
back to 0 (255 is reserved), that may improve your performance.

On Mon, May 4, 2009 at 2:58 PM, Nuno Silva <little.coding.fox at gmail.com>wrote:

> It depends a lot on the message size, for instance. Make sure your packets
> are not too big.
>
> On Mon, May 4, 2009 at 2:14 PM, Jonathan Hodgkinson <
> jonathan.hodgkinson at gmail.com> wrote:
>
>> Hi,
>>
>> I'm attempting to create a FPS game on the iPhone and Im using Enet for
>> the networking, however Im having problems with packets not being sent
>> through fast enough.
>>
>> Im using the following to create a packet:
>>
>>  ENetPacket* packet = enet_packet_create(message, [allPackets[p].message
>> length]+1, ENET_PACKET_FLAG_UNSEQUENCED );
>>  enet_peer_send(sPeer, 0, packet);
>>
>> The server I have running basically acts as a dumb terminal just sending
>> back out whatever it receives in. Im only running this locally so I expected
>> to get at least 30 packets a second but Im only getting about 10 a second.
>>
>> Is this typical of enet, or should be able to get alot better performance
>> out of it?
>>
>> Thanks
>> Jon
>>
>> _______________________________________________
>> ENet-discuss mailing list
>> ENet-discuss at cubik.org
>> http://lists.cubik.org/mailman/listinfo/enet-discuss
>>
>>
>
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