[ENet-discuss] Congestion Avoidance and Control
Erik Beran
eberan at gmail.com
Fri Mar 6 02:02:18 PST 2009
I'm quite interested in these results as well. I saw there was someone using
for an xbox/360 game a while ago and I know their TCR (technical
certification requirements) test against bad network conditions. Bad
network conditions being relatively low bandwidth, high latency and a
certain percentage of packet loss over time.
Could that person mention at all if there was any problems going through
cert/tcr testing in respects to network conditions?
/Erik B.
On Fri, Mar 6, 2009 at 4:42 AM, Aaron Boxer <aboxer at oanda.com> wrote:
> Great. This sounds like the perfect library for my application.
>
> I am streaming currency rates using TCP at the moment; the client is at an
> arbitrary
> IP address on the internet. To maintain "real time" streaming, the packet
> size is small,
> so the TCP header size / packet size is quite large. The connection must be
> reliable.
>
> It looks like ENet would give me a better header/payload ratio.
>
> Thanks!
>
> Aaron
>
>
> Lee Salzman wrote:
>
>> The library was developed and tuned for 56K modem usage, perhaps which is
>> sort of a joke in this day and age. :)
>>
>> There is no particular roadmap for new features. The library has just
>> grown stuff
>> as Sauerbraten has needed the features. Thus, it tends to be rather stable
>> over
>> time, and it's even pretty safe to fork the code or do whatever with it
>> rather than
>> treat it as a normal library because of that.
>>
>> Lee
>>
>> Aaron Boxer wrote:
>>
>>> Thanks. How much testing has been done under high packet loss?
>>>
>>> Also, in general, what are the known issues with the library?
>>>
>>> Is there a roadmap for new features?
>>>
>>>
>>> Thanks again
>>>
>>>
>>>
>>> Lee Salzman wrote:
>>>
>>>> It uses pings or reliable packets to measure the mean round trip time
>>>> for the connection.
>>>> Any excessive deviation from this causes a throttle to oscillate up or
>>>> down, which regulates
>>>> how often ENet will drop unreliable packets to reduce bandwidth usage.
>>>>
>>>> Lee
>>>>
>>>>
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