[ENet-discuss] Shooter Game

Philip Bennefall philip at pbsoundscape.net
Tue Apr 14 06:31:56 PDT 2009


I don't really agree here. P2p would work very well for shooter games, you 
simply use the person who starts the first connection as the server or 
implement some other way of choosing who deals with what tasks, maybe even 
split it over the different players to save each individual user's 
bandwidth. One player could handle judgements and timing, another could 
handle the player stats etc etc.

If I'm not mistaken, ENet was created for these exact purposes to begin 
with; fast action games.

Regards
Philip Bennefall
----- Original Message ----- 
From: "ingmar wirths" <ingmania at googlemail.com>
To: "Discussion of the ENet library" <enet-discuss at cubik.org>
Sent: Tuesday, April 14, 2009 2:36 PM
Subject: Re: [ENet-discuss] Shooter Game


>A shooter game needs a judge, thus someone to decide who got
> hit and died etc. This judge naturelly is the server in a client/server
> architecture. I doubt that a peer-to-peer protocol makes sense for
> a shooter game.
>
> cheers,
> ingmar
>
> 2009/4/13 Daniel Aquino <mr.danielaquino at gmail.com>:
>> How well do you guys think a basic shooter game can scale with a
>> peer-to-peer protocol ?
>> _______________________________________________
>> ENet-discuss mailing list
>> ENet-discuss at cubik.org
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