[ENet-discuss] QUERY: enet vs STL
Bjørn
bjorn at lindeijer.nl
Sat Jan 5 05:41:06 PST 2008
Andrew Wan schreef:
> Hi list
>
> Quick question. Does enet include any queuing/buffering? My Windows App
> is event-driven and so I like to update the display ONLY if there is any
> change in the global game state. Otherwise if I keep on refreshing the
> Windows App display on every packet received then the WinApp loses
> mouse-drags, mouse-events, etc. and the whole WinApp flickers
> continuously. So I want to get around this by queuing up events when the
> client receives them.
>
> I tried using STL <queue> but couldn't get it working.. maybe it's C++
> only and my Allegro/WinApp is C. Do you have any other suggestiongs?
You obviously need to use a C++ compiler when you want to use std::queue.
Bjørn
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