[ENet-discuss] reliable unsequenced

Daniel Aquino mr.danielaquino at gmail.com
Thu Dec 25 21:12:26 PST 2008


Is there any p2p layers built on top of enet?

Something that provides simple joining of games and handling host migration
etc... ?

On Tue, Dec 16, 2008 at 4:07 PM, Daniel Aquino <mr.danielaquino at gmail.com>wrote:

> Well the game I play basically every bullet is a packet and there is
> constantly lots of bullets going off....
>
> So what type of modes are supported then?
>
> Do channels actually have a sequenced flag?
>
> If not I really don't see what adding a "sequenced" flag to a single packet
> in a stream or more would do???
>
>
> On Tue, Dec 16, 2008 at 12:50 PM, Lee Salzman <lsalzman1 at cox.net> wrote:
>
>> There is no support for reliable unsequenced at the moment.
>>
>> Packets with no flags are unreliable, but sequenced.
>>
>> I don't think I'd fret about things like gunfire needing unsequenced. They
>> are really not sent frequently enough for it to matter that I've ever seen
>> in practice in all my years of making FPS games. Position data is really the
>> big thing handle latency-wise.
>>
>> Lee
>>
>> Daniel Aquino wrote:
>>
>>> Is there any support for a reliable unsequenced channel?
>>>
>>> My idea is to have a channel in which you can send packets that do not
>>> get blocked by other packets.
>>>
>>> For instance if I send a packet about a missile being shot then nothing
>>> should block that packet from being delivered to the application
>>> instantly....
>>>
>>> I really don't want to have to create numerous channels for every single
>>> type of packet as to reduce the chance of blocking other packets....
>>>
>>> ---------
>>>
>>> Also is it true that by default a packet is unreliable and sequenced?
>>>
>>> ---------
>>>
>>> My best ideas on what each type of transfer mode is best used for:
>>>
>>> unreliable sequenced:        Player position updates, voice packets
>>> etc...
>>>
>>> unreliable unsequenced:    Keep Alives, pings ???
>>>
>>> reliable sequence:             data transfer
>>>
>>> reliable unsequenced:        independant packets, weapon fire, drop mines
>>>
>>> Just trying to get my head around this...
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> ------------------------------------------------------------------------
>>>
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>>> ENet-discuss at cubik.org
>>> http://lists.cubik.org/mailman/listinfo/enet-discuss
>>>
>>>
>>
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>>
>
>
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