[vworld-tech] Graphics engine question

Brian Popp bpopp at midsouth.rr.com
Tue Jan 20 15:19:41 PST 2004

I've never used Nebula, but I completely agree regarding Torque. I've
researched a lot of different engines looking for ideas and Torque is
some of the best code I've found on many different levels (organization,
OO design, commenting, etc.). The $100 for the source is probably the
best money I've spent since I started working on my game. 

My only problem with it is the license. It's very restricting. Don't
even consider it if you want/have children because I think there's a
clause in the EULA somewhere which gives GarageGames power of attorney
over your first born. :)

On Thu, 2004-01-15 at 23:28, Megan Fox wrote:
> Of those out there, I would tend to recommend either Torque or The Nebula
> Device
> (http://nebuladevice.sourceforge.net/cgi-bin/twiki/view/Nebula/WebHome)...
> and of those two, Nebula Device, because it's the one I really like (and
> use), while I've only talked with other folks that happened to have used
> Torque.  Torque does have the edge on Nebula with tools, but that may change
> in the somewhat near future - really, you should look at both, and see which
> engine/etc would suit you best.  If you decide you like Nebula, there is
> usually someone in the IRC channel (freenode.net, #nebula) that can help you
> with any questions.
> -Megan Fox

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