[vworld-tech] Maximum Latency?

Jim Purbrick Jpurbrick at climax.co.uk
Thu Feb 19 02:02:18 PST 2004

What are the average and maximum latencies graphical virtual worlds should
expect to deal with?

What do we do when latency gets high? Kick players? Let them play on and let
them be the judge of when things get too bad? I can see that someone
standing in a town chatting to friends can deal with arbitrary latencies,
whereas that player might have no chance in a fight.

Should all game systems be designed to deal with high latencies?

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