<div dir="ltr"><div><br></div><div>Oh and 5% simulated packetloss via the intercept routine.</div><div>I'll retest without the packetloss to see if it makes a difference.</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">
On Thu, Jul 24, 2014 at 10:26 AM, Tom Spencer-Smith <span dir="ltr"><<a href="mailto:tom@meanfox.com" target="_blank">tom@meanfox.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr"><div>Hi,</div><div><br></div><div>I've been experimenting with ENet recently, hoping to use it in my game. </div><div>At present I appear (unless I screwed something up) to be getting occasional unreliable packets out of order (I have a counter inside the packet and assert order on receipt). My understanding was that out-of-order unreliable packets were supposed to be discarded?</div>
<div><br></div><div>This is testing on 1 host with 1 server and a handful of clients. </div><div><br></div><div>Cheers</div></div>
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