<div dir="ltr">You'd have to define your terms a bit better. It's straight C, if you have berkley sockets and anything even vaguely resembling POSIX there should be no need for extra support. I use the same build scripts for iOS/Android/OSX/Linux. <div>
<br></div><div><a href="https://github.com/lsalzman/enet/blob/master/host.c" target="_blank">https://github.com/lsalzman/enet/blob/master/host.c</a> shows a single check for a platform specific check regarding how to get a uint32 timestamp. <br>
</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Thu, Aug 8, 2013 at 10:37 AM, Patrick Klos <span dir="ltr"><<a href="mailto:pklos@lauferwind.com" target="_blank">pklos@lauferwind.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hello List,<br>
<br>
Is anyone (else) interested in supporting ENet on platforms other then Windows and *nix? (i.e. an EMBEDDED version?)<br>
<br>
Also, does anyone know why there is platform dependent code in host.c? Shouldn't all such dependencies be in their respective platform-specific source file? (there are also some DEBUG statements in protocol.c that are platform dependent)<br>
<br>
Thanks,<br>
<br>
Patrick<br>
<br>
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