yes you should be able to pass the socket to other functions to discover the port.<br><br>udp sockets are not connection oriented hence you can send packets at any destination you want and receive from multiple destinations.. <br>
<br>if you want to reuse the enet socket to send your own udp packets you can do that:<br><pre> <br>ENetBuffer buffer;<br>buffer.data = "hello"; <br>buffer.dataLength = strlen(buffer.data)+1;<br><br>ENetAddress address;<br>
enet_address_set_host( &address, "172.0.0.1" );
address.port = 2300;<br><br>enet_socket_send( enet_host->socket, address, &buffer, 1 );
<br><br><br>Run `nc -ul localhost 2300` to receive the message<br><br><br><br><br></pre><div class="gmail_quote">On Fri, Jul 13, 2012 at 2:02 PM, Siqi Shen <span dir="ltr"><<a href="mailto:siqishen@gmail.com" target="_blank">siqishen@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Thanks for reply. <div><br></div><div>The host->socket is the socket number that assigned by the OS. </div><div>So when I use </div>
<div>"</div><div>sockaddr_in a;</div><div><div>int size = sizeof(a);</div><div>getsockname(m_Host->socket, (LPSOCKADDR) &a, &size);</div>
<div>cout<<"The port i get "<< ntohs(a.sin_port)<<std::endl;</div></div><div>"</div><div>when connection event was receive in client, I can get the port number. I can not get the port number when host was created.</div>
<div><br></div><div><br></div><div>To
<span style="font-size:13.63636302947998px;font-family:arial,sans-serif">Soren, what I want to do is debugging and understanding whether my network protocol is correctly. </span></div><div>
<font face="arial, sans-serif">You mentioned that Enet can multiplex a port thus able to communicate with multiple host. This is very interesting, can you show a example of this code? </font></div><div class="im"><div><font face="arial, sans-serif"><br>
</font></div><div><font face="arial, sans-serif">Thanks and best regards,</font></div><div><font face="arial, sans-serif">Siqi</font></div></div><div><div><br><div class="gmail_quote">2012/7/12 <span dir="ltr"><<a href="mailto:enet-discuss-request@cubik.org" target="_blank">enet-discuss-request@cubik.org</a>></span><br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Send ENet-discuss mailing list submissions to<br>
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Today's Topics:<br>
<br>
1. Re: How can I get the client port created in my client side<br>
(Daniel Aquino)<br>
2. Re: How can I get the client port created in my client side<br>
(Soren Dreijer) (Siqi Shen)<br>
3. Re: How can I get the client port created in my client side<br>
(Soren Dreijer) (Soren Dreijer)<br>
<br>
<br>
----------------------------------------------------------------------<br>
<br>
Message: 1<br>
Date: Wed, 11 Jul 2012 14:49:40 -0400<br>
From: Daniel Aquino <<a href="mailto:mr.danielaquino@gmail.com" target="_blank">mr.danielaquino@gmail.com</a>><br>
To: Discussion of the ENet library <<a href="mailto:enet-discuss@cubik.org" target="_blank">enet-discuss@cubik.org</a>><br>
Subject: Re: [ENet-discuss] How can I get the client port created in<br>
my client side<br>
Message-ID:<br>
<CACRDGdkpKRcnV61P-eoJoyj-Ft8Tan4ObUCbHK=<a href="mailto:113wqDfegeg@mail.gmail.com" target="_blank">113wqDfegeg@mail.gmail.com</a>><br>
Content-Type: text/plain; charset="windows-1252"<div class="im"><br>
<br>
You can find out that information from enet_host->socket.<br>
<br>
<br>
On Wed, Jul 11, 2012 at 9:04 AM, Soren Dreijer <<a href="mailto:dreijer@echobit.net" target="_blank">dreijer@echobit.net</a>> wrote:<br>
<br></div>
> You?re using UDP and you therefore don?t have separate client-side ports<br>
> when you ?connect? to a server.****<br>
><br>
> ** **<br>
><br>
> The port you?re using on the client is the one you specified in<br>
> enet_host_create() when you initialized enet.****<br>
><br>
> ** **<br>
><br>
> *From:* <a href="mailto:enet-discuss-bounces@cubik.org" target="_blank">enet-discuss-bounces@cubik.org</a> [mailto:<br>
> <a href="mailto:enet-discuss-bounces@cubik.org" target="_blank">enet-discuss-bounces@cubik.org</a>] *On Behalf Of *Siqi Shen<br>
> *Sent:* Wednesday, July 11, 2012 6:49 AM<br>
> *To:* <a href="mailto:enet-discuss@cubik.org" target="_blank">enet-discuss@cubik.org</a><br>
> *Subject:* [ENet-discuss] How can I get the client port created in my<br>
> client side****<br>
><br>
> ** **<br>
><br>
> Hi All, ****<br>
><br>
> ** **<div class="im"><br>
><br>
> I am developing a small game using enet as network layer. My question is<br>
> that how can I know the port I created in my client side to connect to<br>
> remote host. I know that I can know the client's port in server's side when<br>
> ENET_EVENT_TYPE_CONNECT receive; but I can not get the port when I use<br>
> enet_host_create or enet_host_connect or ENET_EVENT_TYPE_CONNECT receive in<br></div>
> client's side. Anyone know how to deal with this problem? ****<br>
><br>
> ** **<br>
><br>
> Thanks and best regards,****<br>
><br>
> Siqi****<div class="im"><br>
><br>
> _______________________________________________<br>
> ENet-discuss mailing list<br>
> <a href="mailto:ENet-discuss@cubik.org" target="_blank">ENet-discuss@cubik.org</a><br>
> <a href="http://lists.cubik.org/mailman/listinfo/enet-discuss" target="_blank">http://lists.cubik.org/mailman/listinfo/enet-discuss</a><br>
><br>
><br></div>
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<br>
------------------------------<br>
<br>
Message: 2<br>
Date: Thu, 12 Jul 2012 11:24:23 +0200<br>
From: Siqi Shen <<a href="mailto:siqishen@gmail.com" target="_blank">siqishen@gmail.com</a>><br>
To: <a href="mailto:enet-discuss@cubik.org" target="_blank">enet-discuss@cubik.org</a><br>
Subject: Re: [ENet-discuss] How can I get the client port created in<br>
my client side (Soren Dreijer)<br>
Message-ID:<br>
<CAD6PKm30kP=<a href="mailto:gwTexMsqeeR3GxjjcjVTV6ua9YzhQ79WLKh90LA@mail.gmail.com" target="_blank">gwTexMsqeeR3GxjjcjVTV6ua9YzhQ79WLKh90LA@mail.gmail.com</a>><br>
Content-Type: text/plain; charset="iso-8859-1"<br>
<br>
Thanks for your reply. Setting port in enet_host_create is not flexible<br>
enough, as I may create more than 20 processes/threads. I think that once<br>
a udp diagram has been setup ( sendto() function has been called), the udp<br>
port in the client side is determine and it will be consistent across the<br>
whole application if we don't change the port manually.<br>
<br>
As I am using Win7 64bit. I use "netstat -an -p udp -o" to get the udp port<br>
and process id mapping and find that the UDP port I created in my process<br>
through enet is consistent. And as described in MSDN<br>
"<a href="http://msdn.microsoft.com/en-us/library/ms740148%28VS.85%29.aspx" target="_blank">http://msdn.microsoft.com/en-us/library/ms740148%28VS.85%29.aspx</a>" that "If<br>
a socket is opened, a<br>
*setsockopt*<<a href="http://msdn.microsoft.com/en-us/library/ms740476(v=vs.85).aspx" target="_blank">http://msdn.microsoft.com/en-us/library/ms740476(v=vs.85).aspx</a>><br>
call<br>
is made, and then a *sendto* call is made, Windows Sockets performs an<br>
implicit *bind* function call."<br>
so we can get the port through<br>
"*getsockname*<<a href="http://msdn.microsoft.com/en-us/library/ms738543(v=vs.85).aspx" target="_blank">http://msdn.microsoft.com/en-us/library/ms738543(v=vs.85).aspx</a>><br>
" function. But I can not get the port in enet (I want to use the port<br>
number for debugging). Do you have a better solution besides setting<br>
port manually?<br>
<br>
<br>
2012/7/11 <<a href="mailto:enet-discuss-request@cubik.org" target="_blank">enet-discuss-request@cubik.org</a>><br>
<br>
> Send ENet-discuss mailing list submissions to<br>
> <a href="mailto:enet-discuss@cubik.org" target="_blank">enet-discuss@cubik.org</a><br>
><br>
> To subscribe or unsubscribe via the World Wide Web, visit<br>
> <a href="http://lists.cubik.org/mailman/listinfo/enet-discuss" target="_blank">http://lists.cubik.org/mailman/listinfo/enet-discuss</a><br>
> or, via email, send a message with subject or body 'help' to<br>
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><br>
> You can reach the person managing the list at<br>
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><br>
> When replying, please edit your Subject line so it is more specific<br>
> than "Re: Contents of ENet-discuss digest..."<br>
><br>
><br>
> Today's Topics:<br>
><br>
> 1. How can I get the client port created in my client side<br>
> (Siqi Shen)<br>
> 2. Re: How can I get the client port created in my client side<br>
> (Soren Dreijer)<br>
><br>
><br>
> ----------------------------------------------------------------------<br>
><br>
> Message: 1<br>
> Date: Wed, 11 Jul 2012 13:48:44 +0200<br>
> From: Siqi Shen <<a href="mailto:siqishen@gmail.com" target="_blank">siqishen@gmail.com</a>><div class="im"><br>
> To: <a href="mailto:enet-discuss@cubik.org" target="_blank">enet-discuss@cubik.org</a><br>
> Subject: [ENet-discuss] How can I get the client port created in my<br>
> client side<br></div>
> Message-ID:<br>
> <<br>
> <a href="mailto:CAD6PKm0KJqwY-Rf5rSeBOL3ru7x7c2jEyxYvRCAExD1QrecMrQ@mail.gmail.com" target="_blank">CAD6PKm0KJqwY-Rf5rSeBOL3ru7x7c2jEyxYvRCAExD1QrecMrQ@mail.gmail.com</a>><br>
> Content-Type: text/plain; charset="iso-8859-1"<div class="im"><br>
><br>
> Hi All,<br>
><br>
> I am developing a small game using enet as network layer. My question is<br>
> that how can I know the port I created in my client side to connect to<br>
> remote host. I know that I can know the client's port in server's side when<br>
> ENET_EVENT_TYPE_CONNECT receive; but I can not get the port when I use<br>
> enet_host_create or enet_host_connect or ENET_EVENT_TYPE_CONNECT receive in<br>
> client's side. Anyone know how to deal with this problem?<br>
><br>
> Thanks and best regards,<br>
> Siqi<br></div>
> -------------- next part --------------<br>
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> ><br>
><br>
> ------------------------------<br>
><br>
> Message: 2<br>
> Date: Wed, 11 Jul 2012 08:04:40 -0500<br>
> From: "Soren Dreijer" <<a href="mailto:dreijer@echobit.net" target="_blank">dreijer@echobit.net</a>><br>
> To: "'Discussion of the ENet library'" <<a href="mailto:enet-discuss@cubik.org" target="_blank">enet-discuss@cubik.org</a>><br>
> Subject: Re: [ENet-discuss] How can I get the client port created in<br>
> my client side<br>
> Message-ID: <011301cd5f65$bc210a70$34631f50$@<a href="http://echobit.net" target="_blank">echobit.net</a>><br>
> Content-Type: text/plain; charset="us-ascii"<div class="im"><br>
><br>
> You're using UDP and you therefore don't have separate client-side ports<br>
> when you "connect" to a server.<br>
><br>
><br>
><br>
> The port you're using on the client is the one you specified in<br>
> enet_host_create() when you initialized enet.<br>
><br>
><br>
><br>
> From: <a href="mailto:enet-discuss-bounces@cubik.org" target="_blank">enet-discuss-bounces@cubik.org</a> [mailto:<br>
> <a href="mailto:enet-discuss-bounces@cubik.org" target="_blank">enet-discuss-bounces@cubik.org</a>]<br>
> On Behalf Of Siqi Shen<br>
> Sent: Wednesday, July 11, 2012 6:49 AM<br>
> To: <a href="mailto:enet-discuss@cubik.org" target="_blank">enet-discuss@cubik.org</a><br>
> Subject: [ENet-discuss] How can I get the client port created in my client<br>
> side<br>
><br>
><br>
><br>
> Hi All,<br>
><br>
><br>
><br>
> I am developing a small game using enet as network layer. My question is<br>
> that how can I know the port I created in my client side to connect to<br>
> remote host. I know that I can know the client's port in server's side when<br>
> ENET_EVENT_TYPE_CONNECT receive; but I can not get the port when I use<br>
> enet_host_create or enet_host_connect or ENET_EVENT_TYPE_CONNECT receive in<br>
> client's side. Anyone know how to deal with this problem?<br>
><br>
><br>
><br>
> Thanks and best regards,<br>
><br>
> Siqi<br>
><br></div>
> -------------- next part --------------<br>
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> ><br>
><br>
> ------------------------------<div class="im"><br>
><br>
> _______________________________________________<br>
> ENet-discuss mailing list<br>
> <a href="mailto:ENet-discuss@cubik.org" target="_blank">ENet-discuss@cubik.org</a><br>
> <a href="http://lists.cubik.org/mailman/listinfo/enet-discuss" target="_blank">http://lists.cubik.org/mailman/listinfo/enet-discuss</a><br>
><br>
><br></div>
> End of ENet-discuss Digest, Vol 109, Issue 1<br>
> ********************************************<br>
><br>
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<br>
------------------------------<br>
<br>
Message: 3<br>
Date: Thu, 12 Jul 2012 07:57:22 -0500<br>
From: "Soren Dreijer" <<a href="mailto:dreijer@echobit.com" target="_blank">dreijer@echobit.com</a>><br>
To: "'Discussion of the ENet library'" <<a href="mailto:enet-discuss@cubik.org" target="_blank">enet-discuss@cubik.org</a>><br>
Subject: Re: [ENet-discuss] How can I get the client port created in<br>
my client side (Soren Dreijer)<br>
Message-ID: <004401cd602d$e14b5da0$a3e218e0$@<a href="http://echobit.com" target="_blank">echobit.com</a>><br>
Content-Type: text/plain; charset="us-ascii"<br>
<br>
I don't follow. Enet is only using a single port and multiplexes all<br>
connections through that single port. That is, it doesn't matter whether<br>
you're communicating with one or ten remote hosts; all traffic will go<br>
through that one port that Enet is bound to.<br>
<br>
<br>
<br>
*You* are in charge of choosing the port when you set up Enet (i.e. call<br>
enet_host_create), so I'm a little confused what the problem is. If you<br>
create 20 Enet instances in 20 different processes, then they'd all have<br>
different ports that you've chosen and thus know.<br>
<br>
<br>
<br>
Maybe if you described what you're really trying to achieve, I can better<br>
understand. :)<br>
<br>
<br>
<br>
/ Soren<div class="im"><br>
<br>
<br>
<br>
From: <a href="mailto:enet-discuss-bounces@cubik.org" target="_blank">enet-discuss-bounces@cubik.org</a> [mailto:<a href="mailto:enet-discuss-bounces@cubik.org" target="_blank">enet-discuss-bounces@cubik.org</a>]<br>
On Behalf Of Siqi Shen<br></div>
Sent: Thursday, July 12, 2012 4:24 AM<br>
To: <a href="mailto:enet-discuss@cubik.org" target="_blank">enet-discuss@cubik.org</a><br>
Subject: Re: [ENet-discuss] How can I get the client port created in my<br>
client side (Soren Dreijer)<br>
<br>
<br>
<br>
Thanks for your reply. Setting port in enet_host_create is not flexible<br>
enough, as I may create more than 20 processes/threads. I think that once a<br>
udp diagram has been setup ( sendto() function has been called), the udp<br>
port in the client side is determine and it will be consistent across the<br>
whole application if we don't change the port manually.<br>
<br>
<br>
<br>
As I am using Win7 64bit. I use "netstat -an -p udp -o" to get the udp port<br>
and process id mapping and find that the UDP port I created in my process<br>
through enet is consistent. And as described in MSDN<br>
<br>
"<a href="http://msdn.microsoft.com/en-us/library/ms740148%28VS.85%29.aspx" target="_blank">http://msdn.microsoft.com/en-us/library/ms740148%28VS.85%29.aspx</a>" that "If<br>
a socket is opened, a<br>
<<a href="http://msdn.microsoft.com/en-us/library/ms740476(v=vs.85).aspx" target="_blank">http://msdn.microsoft.com/en-us/library/ms740476(v=vs.85).aspx</a>> setsockopt<br>
call is made, and then a sendto call is made, Windows Sockets performs an<br>
implicit bind function call."<br>
<br>
so we can get the port through "<br>
<<a href="http://msdn.microsoft.com/en-us/library/ms738543(v=vs.85).aspx" target="_blank">http://msdn.microsoft.com/en-us/library/ms738543(v=vs.85).aspx</a>> getsockname<br>
" function. But I can not get the port in enet (I want to use the port<br>
number for debugging). Do you have a better solution besides setting port<br>
manually?<br>
<br>
<br>
<br>
<br>
<br>
2012/7/11 <<a href="mailto:enet-discuss-request@cubik.org" target="_blank">enet-discuss-request@cubik.org</a>><br>
<br>
Send ENet-discuss mailing list submissions to<br>
<a href="mailto:enet-discuss@cubik.org" target="_blank">enet-discuss@cubik.org</a><br>
<br>
To subscribe or unsubscribe via the World Wide Web, visit<br>
<a href="http://lists.cubik.org/mailman/listinfo/enet-discuss" target="_blank">http://lists.cubik.org/mailman/listinfo/enet-discuss</a><br>
or, via email, send a message with subject or body 'help' to<br>
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You can reach the person managing the list at<br>
<a href="mailto:enet-discuss-owner@cubik.org" target="_blank">enet-discuss-owner@cubik.org</a><br>
<br>
When replying, please edit your Subject line so it is more specific<br>
than "Re: Contents of ENet-discuss digest..."<br>
<br>
<br>
Today's Topics:<br>
<br>
1. How can I get the client port created in my client side<br>
(Siqi Shen)<br>
2. Re: How can I get the client port created in my client side<br>
(Soren Dreijer)<br>
<br>
<br>
----------------------------------------------------------------------<br>
<br>
Message: 1<br>
Date: Wed, 11 Jul 2012 13:48:44 +0200<br>
From: Siqi Shen <<a href="mailto:siqishen@gmail.com" target="_blank">siqishen@gmail.com</a>><div class="im"><br>
To: <a href="mailto:enet-discuss@cubik.org" target="_blank">enet-discuss@cubik.org</a><br>
Subject: [ENet-discuss] How can I get the client port created in my<br>
client side<br></div>
Message-ID:<br>
<<a href="mailto:CAD6PKm0KJqwY-Rf5rSeBOL3ru7x7c2jEyxYvRCAExD1QrecMrQ@mail.gmail.com" target="_blank">CAD6PKm0KJqwY-Rf5rSeBOL3ru7x7c2jEyxYvRCAExD1QrecMrQ@mail.gmail.com</a>><br>
Content-Type: text/plain; charset="iso-8859-1"<div class="im"><br>
<br>
Hi All,<br>
<br>
I am developing a small game using enet as network layer. My question is<br>
that how can I know the port I created in my client side to connect to<br>
remote host. I know that I can know the client's port in server's side when<br>
ENET_EVENT_TYPE_CONNECT receive; but I can not get the port when I use<br>
enet_host_create or enet_host_connect or ENET_EVENT_TYPE_CONNECT receive in<br>
client's side. Anyone know how to deal with this problem?<br>
<br>
Thanks and best regards,<br>
Siqi<br></div>
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/attachment-0001.html</a>><br>
<br>
------------------------------<br>
<br>
Message: 2<br>
Date: Wed, 11 Jul 2012 08:04:40 -0500<br>
From: "Soren Dreijer" <<a href="mailto:dreijer@echobit.net" target="_blank">dreijer@echobit.net</a>><br>
To: "'Discussion of the ENet library'" <<a href="mailto:enet-discuss@cubik.org" target="_blank">enet-discuss@cubik.org</a>><br>
Subject: Re: [ENet-discuss] How can I get the client port created in<br>
my client side<br>
Message-ID: <011301cd5f65$bc210a70$34631f50$@<a href="http://echobit.net" target="_blank">echobit.net</a>><br>
Content-Type: text/plain; charset="us-ascii"<div class="im"><br>
<br>
You're using UDP and you therefore don't have separate client-side ports<br>
when you "connect" to a server.<br>
<br>
<br>
<br>
The port you're using on the client is the one you specified in<br>
enet_host_create() when you initialized enet.<br>
<br>
<br>
<br>
From: <a href="mailto:enet-discuss-bounces@cubik.org" target="_blank">enet-discuss-bounces@cubik.org</a> [mailto:<a href="mailto:enet-discuss-bounces@cubik.org" target="_blank">enet-discuss-bounces@cubik.org</a>]<br>
On Behalf Of Siqi Shen<br>
Sent: Wednesday, July 11, 2012 6:49 AM<br>
To: <a href="mailto:enet-discuss@cubik.org" target="_blank">enet-discuss@cubik.org</a><br>
Subject: [ENet-discuss] How can I get the client port created in my client<br>
side<br>
<br>
<br>
<br>
Hi All,<br>
<br>
<br>
<br>
I am developing a small game using enet as network layer. My question is<br>
that how can I know the port I created in my client side to connect to<br>
remote host. I know that I can know the client's port in server's side when<br>
ENET_EVENT_TYPE_CONNECT receive; but I can not get the port when I use<br>
enet_host_create or enet_host_connect or ENET_EVENT_TYPE_CONNECT receive in<br>
client's side. Anyone know how to deal with this problem?<br>
<br>
<br>
<br>
Thanks and best regards,<br>
<br>
Siqi<br>
<br></div>
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