Hi All, <div><br></div><div>I am developing a small game using enet as network layer. My question is that how can I know the port I created in my client side to connect to remote host. I know that I can know the client's port in server's side when ENET_EVENT_TYPE_CONNECT receive; but I can not get the port when I use enet_host_create or enet_host_connect or ENET_EVENT_TYPE_CONNECT receive in client's side. Anyone know how to deal with this problem? </div>
<div><br></div><div>Thanks and best regards,</div><div>Siqi</div>