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<DIV>I'm using enet to handle udp communication. It's really a good lib,
thanks!</DIV>
<DIV> </DIV>
<DIV>I've successfully integrated enet on server side. Our client is on Unity3D,
developed with C#, and will run on IOS and Android. </DIV>
<DIV>However, C# is not fully supported in Unity. I don't know how to pass
the required struct to enet, or enet call back to c# with the result.</DIV>
<DIV> </DIV>
<DIV>Is there anyone who has experience on using enet in Unity3D? Any
suggestion will be appreciated!</DIV>
<DIV> </DIV>
<DIV>Thanks,</DIV>
<DIV>Kevin.</DIV></BODY></HTML>