Not sure, I just get a Disconnect event if I'm not mistaken.<br><br><div class="gmail_quote">On Tue, May 1, 2012 at 11:07 AM, Stefan Lundmark <span dir="ltr"><<a href="mailto:stefanlun@hotmail.com" target="_blank">stefanlun@hotmail.com</a>></span> wrote:<br>
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Hi,<br>
<br>
You don't have to send ping packets or keep-alives, that's done by
ENet internally. Your players should be able to idle just fine.<br>
What is the reason for the disconnects? Timeout?<div class="im"><br>
<br>
On 2012-05-01 11:48, Nuno Silva wrote:
</div><blockquote type="cite"><div class="im">Hello,<br>
I was working on a game and had multiplayer working (I only use
Reliable packets, but they're not sent very often), however on
several PCs the game would just drop the connection randomly. Is
there any particular reason for this to happen? I'm wondering if
it has anything to do with each player idling as they think of a
move. Should I ping each other to keep the connection alive?<br>
<br>
<fieldset></fieldset>
<br>
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