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Hi guys,<br>
<br>
I already KNOW that your application is best to track its own online
and offline status, but I am curious.<br>
<br>
Does enet have some sort of internal status for being connected or
not in a client / ENetPeer? The reason being - <br>
If you call for example, enet_peer_send, or broadcast -<b> It hard
crashes.</b> <br>
<br>
Is it a plausible feature that instead of crashing it can ignore the
packet and perhaps return a -1, <br>
print an error, or anything more graceful than a crash? Is it
something the internal system can take care<br>
of or is there a reason for this current behavior? <br>
<br>
Thanks!<br>
Sven<br>
<br>
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