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Wow, programming sucks. I am going to forget this crazy non-sense and
follow my childhood dream: I am going to be a professional dinosaur.<br>
<div class="moz-signature"><br>
<hr style="height: 1px;">
<p><span style="font-weight: bold;">Nicholas J Ingrassellino<br>
<a style="text-decoration: none;"
href="http://www.lifebloodnetworks.com/" target="_blank">LifebloodNetworks.com</a></span>
|| <a style="text-decoration: none;"
href="mailto:nick@lifebloodnetworks.com">nick@lifebloodnetworks.com</a></p>
<p style="font-size: 75%;">"<span style="font-style: italic;">The idea
that I can be presented with a problem, set out to logically solve it
with the tools at hand, and wind up with a program that could not be
legally used because someone else followed the same logical steps some
years ago and filed for a patent on it is horrifying.</span>"<br>
- <span style="font-weight: bold;">John Carmack</span> on software
patents</p>
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On 09/27/2010 04:53 PM, Jay Sprenkle wrote:
<blockquote
cite="mid:AANLkTi=AiEr=G4BRpX7A8jNFEmV9DMKJr_08bNe_Yw6f@mail.gmail.com"
type="cite">The overhead goes up as the packet size goes down. Check
out this write up for the gory details in an entertaining story:<br>
<a moz-do-not-send="true"
href="http://www.tamos.net/%7Erhay/overhead/ip-packet-overhead.htm">http://www.tamos.net/~rhay/overhead/ip-packet-overhead.htm</a><br>
<br>
<br>
<div class="gmail_quote">On Mon, Sep 27, 2010 at 3:33 PM, Nicholas J
Ingrassellino <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:nick@lifebloodnetworks.com">nick@lifebloodnetworks.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote"
style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div text="#000000" bgcolor="#ffffff">This just inspired me to do
another test.<br>
<br>
I am now only sending 1 out of every ~10,000 pixels. It still takes
about half of one second to receive ~50 pixels (7 byte packets per
pixel). All the CPU usage is on the client, not the server. I am very
familiar with this graphics library (Allegro) having used it many times
before. If I receive, discard the packets, and do not render the pixels
my CPU usage remains at ~100% leading me to believe it is <i>enet_host_service()</i>
and not something having to do with rendering data onto the screen.<br>
<br>
Is ~350 bytes split into ~50 unreliable, unsequenced packets still too
much?<br>
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