I think a bit per second limit would be very easy to implement outside the library and would not force everyone to include code they may not need.<br><br><br><br><div class="gmail_quote">On Fri, Jul 2, 2010 at 12:27 AM, Philip Bennefall <span dir="ltr"><<a href="mailto:philip@u7142039.fsdata.se">philip@u7142039.fsdata.se</a>></span> wrote:<br>
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<div><font face="Arial" size="2">Hi Lee and others,</font></div>
<div><font face="Arial" size="2"></font> </div>
<div><font face="Arial" size="2">I had a small feature request to make, though it
may not be so small to implement; I do not know. Wouldn't it be great if one had
the ability to set a bandwidth limit per channel, relative to the over-all
bandwidth limit of the host? It could be done in percent, or some other units; I
leave this up to others to decide. The usefulness of this would be when you
wanted to balance your data. Let's say you wanted to have real-time voice chat
during game play, and you had your game events on channel 0 and voice data being
sent continuously on channel 1. Wouldn't it be nice to be able to set it up so
that the game event channel always has priority when bandwidth is
low?</font></div>
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