How about using zlib and gzip? AFAIK it's not too slow.<br><br><div class="gmail_quote">On Wed, Mar 24, 2010 at 1:20 PM, Peter Soxberger <span dir="ltr"><<a href="mailto:Peter.Soxberger@gmx.net">Peter.Soxberger@gmx.net</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">Hi!<br>
<br>
I'm currently thinking of what compression algorithm would be best to implement into a ENet based game?<br>
Compression algorithms like ZIP would couse to much overhead. Algorithms like ZIP are designed for compressing huge files and not small network packets. What algorithm can be used for this?<br>
What are you guys using in your projects?<br>
<br>
Thanks for your help!<br>
<br>
<br>
Best regards,<br>
Peter Soxberger<br>
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