Hey all, <br><br>I'm new to this list and to enet. I'm using it to develop a real-time online action game. <br><br>one thing i would really like to do is write a wireshark dissector to summarize my application's network messages with some other useful info. <br>
<br>I've got the dissector plugin all working, now I just need a better understanding of enet's protocol on the low level. I'm trying to look through a packet capture session and I can't even find my original application level network messages.. does anyone have any insight on how I could isolate my app's data? or maybe point me in the direction of a deeper explanation of the enet protocol? <br>
<br>I'm not going over the MTU, so i'm pretty sure my messages shouldn't be fragmented if that makes a difference.<br><br>Thank you very much in advance,<br clear="all">--<br>Bill Kouretsos<br><a href="http://littleguygames.com">littleguygames.com</a><br>