Hi,<br><br>As far as I remember Enet is not using any IOCP,<br>only send() and recv() UDP functions.<br>It's designed to be fast, so I guess it makes sense to call recv() often since most of them are "usefull".<br>
<br>Sorry I don't know any C# implementation.<br><br>regards,<br>Ju<br><br><br><div class="gmail_quote">On Thu, Dec 17, 2009 at 3:47 AM, <span dir="ltr"><<a href="mailto:ryan.rogers@frontiernet.net">ryan.rogers@frontiernet.net</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi all,<br>
<br>
I'm new to Enet, so far I like what I see. But I have a few questions...<br>
<br>
For the server "peer", are IO Completion Ports utilized under Windows in the implementation?<br>
<br>
Also, does anybody know of any C# Enet implementation, either a direct port of ENet to C#, or else a PInvoke wrapper? I guess in theory a dll build of enet could be accssed via pinvoke via .Net on Windows and/or Mono under Linux / Mac (obviously different builds of the dll). In theory anyway...<br>
<br>
I know Enet has been ported to C# for a few commercial products, but none of them are open.<br>
<br>
Thanks in advance for any help with these...<br>
<br>
Rhino<br>
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</blockquote></div><br>