<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=Content-Type content="text/html; charset=utf-8">
<META content="MSHTML 6.00.2900.5726" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV><FONT face=Arial size=2>So what is the game frame rate in <FONT
face="Times New Roman" size=3>sauerbraten? How often does it end up sending
updates, how many times a second?</FONT></FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Kind regards,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Philip Bennefall</FONT></DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=mihai.draghicioiu@gmail.com
href="mailto:mihai.draghicioiu@gmail.com">Mihai Draghicioiu</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=enet-discuss@cubik.org
href="mailto:enet-discuss@cubik.org">Discussion of the ENet library</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Monday, October 26, 2009 11:26
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [ENet-discuss] Reliable
packets and data sending approaches</DIV>
<DIV><BR></DIV>sauerbraten just uses the game framerate to send position
packets, afaik<BR><BR>
<DIV class=gmail_quote>On Mon, Oct 26, 2009 at 10:31 PM, Philip Bennefall
<SPAN dir=ltr><<A
href="mailto:philip@pbsoundscape.net">philip@pbsoundscape.net</A>></SPAN>
wrote:<BR>
<BLOCKQUOTE class=gmail_quote
style="PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: rgb(204,204,204) 1px solid">
<DIV bgcolor="#ffffff">
<DIV>
<DIV><FONT face=Arial size=2>Hi Lee and others,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I have a quick question regarding reliable
packets. Say that user 1 sends a message to user 2 on channel 0, and it gets
through on the first attempt. Does user 2 see the packet immediately or does
ENet wait until the package has been acknowledged? And what happens if user
1 doesn't receive the acknowledgement and then sends the packet again
eventually, and this packet also arrives, might user 2 be given
the same packet twice?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Also I am wondering about the best way of
sending data. I am making a fast paced action game with two players, where
speed is of the utmost importance. Is it best to send individual events when
they occur, or continuously send the entire player state unreliably? If the
latter, how often should I send it? I was thinking at least 40
times a second, as the state isn't larger than some 60 or 70 bytes. Do you
have any recommendations?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Thank you!</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Kind regards,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV><FONT color=#888888>
<DIV><FONT face=Arial size=2>Philip Bennefall</FONT></DIV></FONT>
<DIV><FONT face=Arial size=2>P.S. I am using the latest
snapshot.</FONT></DIV></DIV></DIV><BR>_______________________________________________<BR>ENet-discuss
mailing list<BR><A
href="mailto:ENet-discuss@cubik.org">ENet-discuss@cubik.org</A><BR><A
href="http://lists.cubik.org/mailman/listinfo/enet-discuss"
target=_blank>http://lists.cubik.org/mailman/listinfo/enet-discuss</A><BR><BR></BLOCKQUOTE></DIV><BR>
<P>
<HR>
<P></P>_______________________________________________<BR>ENet-discuss mailing
list<BR>ENet-discuss@cubik.org<BR>http://lists.cubik.org/mailman/listinfo/enet-discuss<BR>
<P>
<HR>
<P></P><BR>No virus found in this incoming message.<BR>Checked by AVG -
www.avg.com <BR>Version: 8.5.423 / Virus Database: 270.14.32/2459 - Release
Date: 10/25/09 19:57:00<BR></BLOCKQUOTE></BODY></HTML>