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<DIV><FONT face=Arial size=2>Hi Lee and others,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I have a quick question regarding reliable packets.
Say that user 1 sends a message to user 2 on channel 0, and it gets through on
the first attempt. Does user 2 see the packet immediately or does ENet wait
until the package has been acknowledged? And what happens if user 1 doesn't
receive the acknowledgement and then sends the packet again eventually, and this
packet also arrives, might user 2 be given the same packet
twice?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Also I am wondering about the best way of sending
data. I am making a fast paced action game with two players, where speed is of
the utmost importance. Is it best to send individual events when they occur, or
continuously send the entire player state unreliably? If the latter, how often
should I send it? I was thinking at least 40 times a second, as the
state isn't larger than some 60 or 70 bytes. Do you have any
recommendations?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Thank you!</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Kind regards,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Philip Bennefall</FONT></DIV>
<DIV><FONT face=Arial size=2>P.S. I am using the latest
snapshot.</FONT></DIV></DIV></BODY></HTML>