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<p class=MsoNormal><u><span lang=EN-US style='font-size:11.0pt;font-family:
"Calibri","sans-serif";color:#1F497D'>For a LAN session</span></u><span
lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>, the client broadcast a message «&nbsp;is there any server out
there&nbsp;», on a specific port.<o:p></o:p></span></p>

<p class=MsoNormal><span lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>The server listens to this port, get the message and send a
response ( as a broadcast usually so every client can see any changes in the
server ) &#8220;Am I a server here, with my IP : XXX&#8221; ( and perhaps some other useful
informations ).<o:p></o:p></span></p>

<p class=MsoNormal><span lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Now the client has received the response, so he can do whatever
he wants&#8230;<o:p></o:p></span></p>

<p class=MsoNormal><span lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<p class=MsoNormal><span lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Hope it helps, <o:p></o:p></span></p>

<p class=MsoNormal><span lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

<p class=MsoNormal><span lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Emmanuel<o:p></o:p></span></p>

<p class=MsoNormal><span lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p>&nbsp;</o:p></span></p>

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<p class=MsoNormal><b><span lang=EN-US style='font-size:10.0pt;font-family:
"Tahoma","sans-serif";color:windowtext'>De&nbsp;:</span></b><span lang=EN-US
style='font-size:10.0pt;font-family:"Tahoma","sans-serif";color:windowtext'>
enet-discuss-bounces@cubik.org [mailto:enet-discuss-bounces@cubik.org] <b>De la
part de</b> William Brandt<br>
<b>Envoyé&nbsp;:</b> vendredi 14 août 2009 10:15<br>
<b>À&nbsp;:</b> Discussion of the ENet library<br>
<b>Objet&nbsp;:</b> Re: [ENet-discuss] Finding LAN server IP address<o:p></o:p></span></p>

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<p class=MsoNormal><span lang=EN-US><o:p>&nbsp;</o:p></span></p>

<p class=MsoNormal>Jonathan Hodgkinson wrote: <o:p></o:p></p>

<p class=MsoNormal>Sorry if this is a basic question: I'm trying to setup a
local game over wifi. So one client will create the 'server' and the other
clients will try and join as clients. The problem is on a local LAN it seems
they have to connect to the locally assigned IP of that server but I dont know
how to get this through the code.<br>
<br>
I can get the client to connect to the server by manually finding the IP say
192.168.4 but I need to get this through the code. <br>
<br>
Does this mean I have to get the server to&nbsp; do some kind of broadcasting? <br>
<br>
Thanks in advance!<br>
<br>
<o:p></o:p></p>

<pre><o:p>&nbsp;</o:p></pre><pre style='text-align:center'>

<hr size=4 width="90%" align=center>

</pre><pre><o:p>&nbsp;</o:p></pre><pre>_______________________________________________<o:p></o:p></pre><pre>ENet-discuss mailing list<o:p></o:p></pre><pre><a
href="mailto:ENet-discuss@cubik.org">ENet-discuss@cubik.org</a><o:p></o:p></pre><pre><a
href="http://lists.cubik.org/mailman/listinfo/enet-discuss">http://lists.cubik.org/mailman/listinfo/enet-discuss</a><o:p></o:p></pre><pre>  <o:p></o:p></pre>

<p class=MsoNormal>The client-side needs to know either the ip address (whether
local or external) of the server, or a hostname which resolves to the right ip
address.<br>
You can use a free dns service, such as dyndns, to resolve to an ip address
which you can change at any time without modifying the code.&nbsp; This would
require you to have external internet access though, and wouldn't work on a
local lan which isn't connected to the internet.&nbsp; Other than that, the
only way to do it would be to have the user supply the ip address to connect
to.&nbsp; All of the games I've played which support tcp/ip play use this
method if they don't have a centralized server with a static ip that organizes
all other servers.<o:p></o:p></p>

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