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<p class=MsoNormal><u><span lang=EN-US style='font-size:11.0pt;font-family:
"Calibri","sans-serif";color:#1F497D'>For a LAN session</span></u><span
lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>, the client broadcast a message « is there any server out
there », on a specific port.<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>The server listens to this port, get the message and send a
response ( as a broadcast usually so every client can see any changes in the
server ) “Am I a server here, with my IP : XXX” ( and perhaps some other useful
informations ).<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Now the client has received the response, so he can do whatever
he wants…<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p> </o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Hope it helps, <o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p> </o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'>Emmanuel<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US style='font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D'><o:p> </o:p></span></p>
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<p class=MsoNormal><b><span lang=EN-US style='font-size:10.0pt;font-family:
"Tahoma","sans-serif";color:windowtext'>De :</span></b><span lang=EN-US
style='font-size:10.0pt;font-family:"Tahoma","sans-serif";color:windowtext'>
enet-discuss-bounces@cubik.org [mailto:enet-discuss-bounces@cubik.org] <b>De la
part de</b> William Brandt<br>
<b>Envoyé :</b> vendredi 14 août 2009 10:15<br>
<b>À :</b> Discussion of the ENet library<br>
<b>Objet :</b> Re: [ENet-discuss] Finding LAN server IP address<o:p></o:p></span></p>
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<p class=MsoNormal><span lang=EN-US><o:p> </o:p></span></p>
<p class=MsoNormal>Jonathan Hodgkinson wrote: <o:p></o:p></p>
<p class=MsoNormal>Sorry if this is a basic question: I'm trying to setup a
local game over wifi. So one client will create the 'server' and the other
clients will try and join as clients. The problem is on a local LAN it seems
they have to connect to the locally assigned IP of that server but I dont know
how to get this through the code.<br>
<br>
I can get the client to connect to the server by manually finding the IP say
192.168.4 but I need to get this through the code. <br>
<br>
Does this mean I have to get the server to do some kind of broadcasting? <br>
<br>
Thanks in advance!<br>
<br>
<o:p></o:p></p>
<pre><o:p> </o:p></pre><pre style='text-align:center'>
<hr size=4 width="90%" align=center>
</pre><pre><o:p> </o:p></pre><pre>_______________________________________________<o:p></o:p></pre><pre>ENet-discuss mailing list<o:p></o:p></pre><pre><a
href="mailto:ENet-discuss@cubik.org">ENet-discuss@cubik.org</a><o:p></o:p></pre><pre><a
href="http://lists.cubik.org/mailman/listinfo/enet-discuss">http://lists.cubik.org/mailman/listinfo/enet-discuss</a><o:p></o:p></pre><pre> <o:p></o:p></pre>
<p class=MsoNormal>The client-side needs to know either the ip address (whether
local or external) of the server, or a hostname which resolves to the right ip
address.<br>
You can use a free dns service, such as dyndns, to resolve to an ip address
which you can change at any time without modifying the code. This would
require you to have external internet access though, and wouldn't work on a
local lan which isn't connected to the internet. Other than that, the
only way to do it would be to have the user supply the ip address to connect
to. All of the games I've played which support tcp/ip play use this
method if they don't have a centralized server with a static ip that organizes
all other servers.<o:p></o:p></p>
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