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I'll extract the UDP hole punching code someday and post it here. Give
me a little while though.<br>
<br>
<br>
Kenneth Bull wrote:
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cite="mid:33926f980902141240y7d837789r4ff7369139da8bd6@mail.gmail.com"
type="cite">
<pre wrap="">On Thu, Feb 12, 2009 at 3:49 PM, Aidan McKenna <a class="moz-txt-link-rfc2396E" href="mailto:aidan@grassgames.com"><aidan@grassgames.com></a> wrote:
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<pre wrap="">For those who want to see ENet in action:
<a class="moz-txt-link-freetext" href="http://www.grassgames.com/cribbage">http://www.grassgames.com/cribbage</a>
Uses ENet for all networking. The server that does the UDP hole punching
that resides on GrassGames uses ENet also.
All is working well - great library, thanks.
If you want me to mention ENet in the credits of the game, let me know, and
I'll add them to the next version.
</pre>
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<pre wrap=""><!---->
More useful if you LGPL'd it and published the source. Otherwise,
only useful here with wireshark and a disassembler.
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