<div dir="ltr"><div>What I ended up doing was allow the client to manually enter the port number. I figured that if you're on a LAN.. you can probably see the person you're playing with, and they can just tell you what port they hosted on.</div>
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<div>What I'm having trouble with now is that I can only ever find one server - the first server to reply. Is there anyway to connect to or save the ip/port of all servers that respond to the broadcast request? All the servers would be responding, right? The client just ignores all but the first one.</div>
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<div>Could the method you described help with this? Or is that more for the first part of my initial question, finding unknown ports.</div>
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<div>Thanks a lot,</div>
<div>Ben.</div>
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