<html><head><style type="text/css"><!-- DIV {margin:0px;} --></style></head><body><div style="font-family:times new roman,new york,times,serif;font-size:12pt"><div>Hi everyone,<br>I was wondering about how to use the peer's data field effectively. I have a client server game set up and the server keeps track of all the 3d models that are in the game. What I had been doing is I had a vector of all of the models on the server and used that vector to send the models to everyone connected. After looking more into enet, I found that I could use the peer's data field to store the 3d model. That's really great, but my only problem is, how do I send all of the models to one client? I know that the ENetHost has a peers array and I think that is what I should be using, but I'm not entirely sure.<br><br>Thanks,<br>Robbie<br></div></div><br>
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