I'm doing some testing with enet, and I created a little client<>server sample. I'm having trouble with one thing, looks like the client must send one packet so the server can receive the connection event. I don't know if I'm doing something very wrong or if this is how enet works. Anyway, I just wanted to ask if anybody has any clue about this.
<br clear="all"><br>Thanks<br><br> Danny<br>