[ENet-discuss] Can i use other UDP server farmework like boost::asio or libuv and enet as client ?

Meir Yanovich meiry242 at gmail.com
Wed Aug 17 01:53:31 PDT 2016


Len Holgate
Thanks!
can you please give more info ?
is the server thread based or event based ?
what is the limits of integrating or extending the enet server ?

On Wed, Aug 17, 2016 at 11:38 AM, Len Holgate <len.holgate at jetbyte.com>
wrote:

> We built a Windows, IOCP based C++ server using the ENet protocol for a
> client and it’s been working well for around 9 years now. We have had to
> tweak things a little to get the scalability that they wanted and write it
> all from scratch but it’s not that complex once you understand how the
> protocol works.
>
>
>
> Len
>
> www.serverframework.com
>
>
>
>
>
> *From:* ENet-discuss [mailto:enet-discuss-bounces at cubik.org] *On Behalf
> Of *Ruud van Gaal
> *Sent:* 17 August 2016 09:29
> *To:* Discussion of the ENet library <enet-discuss at cubik.org>
> *Subject:* Re: [ENet-discuss] Can i use other UDP server farmework like
> boost::asio or libuv and enet as client ?
>
>
>
> ENet uses a complicated protocol to do its communication, so to create a
> server in another framework would effectively mean reverse engineering ENet
> and typing your own code. It's not like its built on an existing standard
> protocol.
>
> So my guess would be to just use ENet where you want to use ENet. ;-)
>
>
>
> Ruud
>
>
>
> On Wed, Aug 17, 2016 at 9:32 AM, Meir Yanovich <meiry242 at gmail.com> wrote:
>
> Hello all
> As i understand from the documents it is best to use enet as the server as
> it know how to
> Handle the peers and the UDP ordring and such ...
> my question is can i implement the server in other c/c++ framework ?
> is it recommended ? is it easily possible?
> or the ENet server is strong enough to act as MMO server ?
> Thanks !
>
>
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