[ENet-discuss] enet 1.3.6 dll for .net
bsflasher at gmail.com
Tue Feb 26 01:04:20 PST 2013
On 2/26/13, Benoit Germain <bnt.germain at gmail.com> wrote:
> 2013/2/26 James Bellinger <james at illusorystudios.com>
>> The problem I see is this:
>> Either using referenceCount or freeCallback, just going on destruction,
>> there is no way to know why the packet was destroyed.
>> ENet not needing it any more might just mean a disconnection as well. Or
>> what about enet_host_broadcast (C# Host.Broadcast)?
>> It sends to many different peers. So what does it really tell you about
>> delivery for ENet to delete it?
> I haven't checked the code, but I would think that packet reference count
> is incremented for each recipient it is sent to. So when the count reaches
> 0, you know it was acked by all of them.
> enet_host_broadcast isn't an issue either, because this isn't true TCP/IP
> broadcasting, just a helper to send a packet to all connected peers.
I didn't need acknowledge for broadcast. Then we can discard this.
>> If it is good enough for you to know that ENet didn't need it any more,
>> the Packet structure's NativeData property can be used
>> to get the low-level ENet structure. That has referenceCount and
>> freeCallback (for example, IntPtr refCount =
>> though you will need to enable unsafe code in your project).
>> referenceCount does say internal use only as well...
> I have a Lua binding where I manage packet acking at the Lua level by
> exposing a custom packet flag not part of the standard ENet distribution.
> When a packet is sent with this flag, I increment the refcount and store
> the pointer somewhere. Then the binding to enet_host_service() calls
> enet_host_service(), then processes all stored packets and calls a user
> notification for those whose refcount says they have been received. No need
> to expos refcounting at the Lua level.
Then you modified the Enet library and created a custom library for yourself.
I have some question about your solution:
1- Is refrenceCount = refcount ?
2- What is refrenceCount in your code? As I can see in my code this
parameter is always ( 1 ) in all conditions (for all packets which are
received or not received) and never become 0 or greater than 1.
3- What operation enet_host_service() do with refrenceCount ?
4- Can you convert your code to c#?
>> As for freeCallback, I could add helper functions to register callbacks
>> freeing, easy, but I worry it is incomplete for the reasons mentioned
> The way I see it, the free callback is recorded inside the packet so that
> ENet won't crash when freeing a packet memory after the memory callbacks
> are modified. No to say you can't do it if you know what you are doing,
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