[ENet-discuss] ENet 2.0 most wanted features?

Nuno Silva little.coding.fox at gmail.com
Tue Apr 30 06:24:00 PDT 2013


As a follow up I meant that it would allow us to simulate packet drops and
packet sending speed. Also allowing to simulate a % for packet drop and
packet sending through some parameter to the Host would be just as good if
it's too complicated!


On Tue, Apr 30, 2013 at 2:20 PM, Nuno Silva <little.coding.fox at gmail.com>wrote:

> Also maybe some way to simulate different connection types so you could
> test your game without having to have those connections, this is mostly
> used in games but it would be very useful!
>
>
> On Tue, Apr 30, 2013 at 2:10 PM, Doug Warren <dwarren at thebigwave.net>wrote:
>
>> Shared Peer ids: Unique IDs shared among all peers connected in a mesh
>> connection.  This would enable you to route a message to another peer if
>> there is no direct connection due to firewall rules.
>>
>> New packet type of best effort last message of a channel:  Any message
>> for the channel would be unreliable but if we're sending a packet and the
>> last acknowledged received sequence number is less than the last sent
>> sequence number for that channel, a copy is sent anyway.  This could be
>> used for frequently changing things like position but if there's room
>> you'll get the most recent position anyway.
>>
>> Packet out of ordering metrics: Can be added now easily enough, I always
>> like thinking in terms of the console TCRs of requiring 64k throughput, 10%
>> packet loss, 2% packet out of order.
>>
>>
>> On Tue, Apr 30, 2013 at 2:43 AM, Lee Salzman <lsalzman at gmail.com> wrote:
>>
>>> So, I'm just thinking in the back of my mind what sort of things would
>>> be desired in a hypothetical version 2.0 of ENet that broke API
>>> compatibility and so could do things that would otherwise not be possible
>>> in a 1.x release.
>>>
>>> That doesn't mean that a 2.0 is in the near future, but I'd like to get
>>> a dialogue going about it.
>>>
>>> Aside from IPv6 support, are there any other big things people would
>>> want that are none-the-less realistic and not overly complicated?
>>>
>>> _______________________________________________
>>> ENet-discuss mailing list
>>> ENet-discuss at cubik.org
>>> http://lists.cubik.org/mailman/listinfo/enet-discuss
>>>
>>>
>>
>> _______________________________________________
>> ENet-discuss mailing list
>> ENet-discuss at cubik.org
>> http://lists.cubik.org/mailman/listinfo/enet-discuss
>>
>>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.cubik.org/pipermail/enet-discuss/attachments/20130430/fb2eb9c3/attachment.html>


More information about the ENet-discuss mailing list