[ENet-discuss] Announcing QENet - a Qt Wrapper for ENet

Stefan Lundmark stefanlun at hotmail.com
Wed Oct 24 01:13:53 PDT 2012


Exposing the sleep amount time might be a good idea considering 200 ms 
makes it totally useless for anything that needs to run in real-time, 
like games.

Are you emitting a signal for each packet received, too?

On 2012-10-24 03:49, Nathan Osman wrote:
> The overhead is quite minimal. Take the peerConnected() signal emitted 
> by QENetHost, for example. Basically all I do once an 
> ENET_EVENT_TYPE_CONNECT comes in is create a QENetPeer instance and 
> assign the pointer to the data member of the ENetPeer struct. Then a 
> signal is emitted with the pointer to the QENetPeer instance.
>
> My biggest performance-related concern at this point is the QTimer 
> that calls enet_host_service(). I am using 200 milliseconds right now 
> and that seems to work well, but I haven't done any extensive 
> investigation. I might end up making that number a configurable setting.
>
> - Nathan
>
> On Tue, Oct 23, 2012 at 4:22 PM, Jay Sprenkle <jsprenkle at gmail.com 
> <mailto:jsprenkle at gmail.com>> wrote:
>
>     Interesting. I'm using enet and Qt in a project as well.
>     Do you have any idea how much overhead using signals and slots adds?
>
>     On Tue, Oct 23, 2012 at 4:51 PM, Nathan Osman
>     <nathan.osman at gmail.com <mailto:nathan.osman at gmail.com>> wrote:
>
>         I am pleased to announce the first beta of a Qt wrapper for
>         the ENet library written in C++. The project page can be found
>         here on Launchpad: https://launchpad.net/qenet
>
>     ---
>     /"Why do you have that banana in your ear?"
>     "To keep away the alligators."
>     "But there are no alligators here."
>     "See! It's working!"/
>     /--/
>
>
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>
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