[ENet-discuss] keeping connection alive while stopped in debugger

Grant Mills Grant_Mills at affirmednetworks.com
Mon Apr 30 13:44:39 PDT 2012


Hi James

in the include/enet/enet.h file. Increase the ENET_PEER_TIMEOUT_MINIMUM. It will be a value like "5000". This is 5 seconds. The upper bound (ENET_PEER_TIMEOUT_MAXIMUM) is around 30000. I would just boost both to 300000 then rebuild the enet libraries.

/grant


On Apr 30, 2012, at 4:20 PM, James B wrote:

Is there anyway to increase timeouts so that when I am debugging my game (and stopped program execution in the debugger), enet does not drop the connection?  I would like to increase timeouts to 1-5 minutes if possible.

James
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---
Bug in my software
Disappears when in testing
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grant_mills at affirmednetworks.com<mailto:grant_mills at affirmednetworks.com>




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