[ENet-discuss] ENetPacket to std::string

Nuno Silva little.coding.fox at gmail.com
Mon Mar 28 08:44:43 PDT 2011


Just as a follow up to my previous post, you should never use text-based
packets, especially on UDP, unless you're going for a HTTP-esque protocol
where everything is pretty much text. The reason for this is that you can
always encode pretty much anything into binary, which becomes much smaller
than anything text.

As an example, let's say you want to tell a game server that the player with
ID 123 is going to teleport to gate 567. Originally, as text, it could go
like "Teleport Player:123 Gate:567". In binary, it could fit into about 12
bytes or less, vs the text version that takes 27 bytes.

The reason UDP should always use binary packets is mainly what i just said
but also because UDP as a protocol is unreliable, even if Enet has reliable
packets. That means that if you send huge packets (like 128KB or so), it'll
almost never reach its destination unless it is really close by.

On Mon, Mar 28, 2011 at 4:33 PM, Daniel Aquino <mr.danielaquino at gmail.com>wrote:

> A quick google search gave this link where the last post sounds like it
> might be your answer:
>
> http://www.codeguru.com/forum/showthread.php?t=231155
>
> But that's really a c++ question not ENet.
>
>
>
>
> On Mon, Mar 28, 2011 at 11:26 AM, ingmar wirths <ingmania at googlemail.com>wrote:
>
>> Hi,
>>
>> i'm getting a little frustrated trying to put the content of a packet
>> into a string.
>> What i simply want to do is something like:
>>
>> std::string my_string (packet->data, packet->dataLength);
>>
>> This doesn't compile however. I kind of get the idea why not, fiddled
>> around a little,
>> but could'nt get it working.
>>
>> I guess someone did this before, any ideas?
>>
>> Thanks,
>> ingmar
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>>
>
>
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