[ENet-discuss] Compression algorithm

Shawn Yarbrough shawnyar217 at yahoo.com
Wed Mar 24 07:26:56 PDT 2010


Peter,

You may want zlib: http://www.zlib.net/

I believe the Quake series of games used zlib for packet compression (on top of their own delta compression in the case of Quake 3, if I remember correctly).

=Shawn




________________________________
From: Peter Soxberger <Peter.Soxberger at gmx.net>
To: enet-discuss at cubik.org
Sent: Wed, March 24, 2010 8:20:20 AM
Subject: [ENet-discuss] Compression algorithm

Hi!

I'm currently thinking of what compression algorithm would be best to implement into a ENet based game?
Compression algorithms like ZIP would couse to much overhead. Algorithms like ZIP are designed for compressing huge files and not small network packets. What algorithm can be used for this?
What are you guys using in your projects?

Thanks for your help!


Best regards,
Peter Soxberger
-- 
GMX DSL: Internet, Telefon und Entertainment für nur 19,99 EUR/mtl.!
http://portal.gmx.net/de/go/dsl02
_______________________________________________
ENet-discuss mailing list
ENet-discuss at cubik.org
http://lists.cubik.org/mailman/listinfo/enet-discuss
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.cubik.org/pipermail/enet-discuss/attachments/20100324/33b31014/attachment.html>


More information about the ENet-discuss mailing list