[ENet-discuss] IOCP under Windows, and C#
Ruud van Gaal
ruud at racer.nl
Fri Dec 18 05:13:24 PST 2009
> -----Oorspronkelijk bericht-----
> Van: enet-discuss-bounces at cubik.org
> [mailto:enet-discuss-bounces at cubik.org] Namens
> ryan.rogers at frontiernet.net
> Verzonden: Thursday, December 17, 2009 20:07
...
> Given the raw performance of C over C#, this means that an
> IOCP implementation of ENet would probably scale to 10x as
> many packets per second before dropping packets.
It depends on what you do; for internet games (one of the targets of ENet it
seems), any bandwidth that you could transfer over the internet gives a
negligible impact on CPU. There's just not that much you can and want to
transfer. So I think the impact of IOCP there would be zero. Besides, most
internet flow just flows to a single thread, handling network (and probably
other things).
For video transfer on LANs for example, things like IOCP might be nice. Even
then, probably ENet would follow a cross-platform multithreaded approach
rather than using proprietary API's, but that may just be my cross-platform
mindset. ;-)
Any non-LAN (internet) app would have nothing to gain with IOCP, is my
humble opinion.
Cheers,
Ruud
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